That said, I've been looking up all sorts of fun things re: the business side of art. I've long avoided this under the delusion that I just don't have a head for business. But as I've started looking into things, my brain is getting a more solid notion of what it means to be a freelancer. And I'm starting to think: I could do this! I really could. I just need to not let the "what am I worth? Oh, but this is for a friend or a friend of a friend...." thing swamp my emotional bits.
Thus, here are some links I've found:
One Deviant's Info on pricing: [link]
Contract Glossary: [link]
Letter of Agreement: [link]
(Here's some information on what rights you want to make available, what
Mistakes a Freelancer Makes: [link]
Wizard of the Coasts' Art Director Discusses Kill Fees: [link](Kill fees are the thing that keep you as an artist from getting screwed over if they cancel a project on you.)
Dan Dos Santos offers up information on how he makes his invoices: [link]
And here's some information I'm wanting:
- As a freelancer do I need to incorporate as a business?
- Setting up a business bank account?
- Taxes? How do I provide for them?
- Contract boilerplate for artists/sample contracts
- What rights do you typically offer up/keep for yourself? (I ask because I'd like the ability to do reprints, sell art prints, show in Spectrum, etc.) And how much should one charge for the painting itself if the commissioning party wants to keep the original art?
Also, any other links you might think are handy, drop 'em here.








